Who Are They
Description
Back Story
- Magically sensitive youth
- Taken by Mage Guild and trained to be an assassin
- Fled the guild due to knowing they were expendable
Stats
| Stat | Dice Count | Current Face | Max Face |
|---|---|---|---|
| Might | 1 | 4 | 4 |
| Finesse | 2 | 6 | 6 |
| Grit | 1 | 4 | 4 |
| Intellect | 2 | 6 | 6 |
| Wits | 1 | 6 | 4 |
| Presence | 1 | 4 | 4 |
| Exhausted Stats | Hindrance Applied |
|---|---|
| 0 | None |
| 1 | 1d4 |
| 2 | 2d6 |
| 3 | 3d8 |
| 4+ | Unconscious |
| Current | 0 |
Skills
| Skill | Dice Count | Current Face | Max Face | Used # | Improvements |
|---|---|---|---|---|---|
| Spellcasting | 2 | 8 | 8 | ||
| Investigation | 1 | 4 | 4 | ||
| Athletics | 1 | 6 | 4 | ||
| Fighting | 2 | 6 | 6 | ||
| Alchemy | 2 | 6 | 6 | ||
| Knowledge | 1 | 6 | 6 |
Relationships
| Relationship | Dice Count | Current Face | Max Face |
|---|---|---|---|
| Mage Guild | 2 | 4 | 4 |
| Jane | 1 | 6 | 6 |
| Birth Family | 2 | 4 | 4 |
Equipment
Gear
| Item Name | Dice Count | Current Face | Max Face |
|---|---|---|---|
| Daggers | 2 | 6 | 6 |
| Reagents Pouch | 2 | 6 | 6 |
| Almanac | 2 | 6 | 6 |
| Provisions | 1 | 10 | 10 |
Buffs
| Name/Source | Dice Pool |
|---|
Debuffs
| Name/Source | Dice Pool |
|---|
Growing Debuffs
| Name/Source | Current | Cadence |
|---|
Progress
XP
| Spent XP | 0 |
| Free XP | 3 |
Arcs
Ongoing
Ingratiate Yourself to Nigel
- Started In 005. An Impromptu Audition
Complete the Mission of Nigel’s Group
- Started in 005. An Impromptu Audition
Completed
Spells & Spell-like Abilities
Short List
| Name | Short Description | Complexity | Minimum Groups |
|---|---|---|---|
Complete List
Template
| Name | |
| Description | |
| Casting Stat | |
| Casting Skill | |
| Range | |
| Complexity | |
| Minimum Groups | |
| Effect at 1 Group | |
| Effect at 2 Groups | |
| Effect at 3 Groups | |
| Effect at 4 Groups | |
| Effect at 5 groups | |
| Used # | |
| Improvements | 0 |
Useful Tables
Spell Usage Progression
| Milestone | Total Required Casts |
|---|---|
| 1 | 10 |
| 2 | 20 |
| 3 | 40 |
| 4 | 80 |
| 5 | 160 |
| 6 | 320 |
| 7 | 640 |
| 8 | 1280 |
| 9 | 2560 |
| 10 | 5120 |
Skill Usage Progression
| Milestone | Total Required Casts |
|---|---|
| 1 | 20 |
| 2 | 60 |
| 3 | 180 |
| 4 | 540 |
| 5 | 1620 |
Ways to Use XP
| Action | Cost |
|---|---|
| Add 1 die to a stat pool (max 3) | 6 |
| Increase face size of dice in stat pool | 6 |
| Learn a New Skill at 1d4 | 3 |
| Add 1 die to a skill pool (max 3) | 3 |
| Increase face size of dice in skill pool | 4 |
| Add 1 die to relationship | 2 |
| Increase face size of dice in relationship pool | 3 |
| Begin Learning a new spell-like ability | 2 |
| Define a step in a character arc | 1 |
Character Generation Exercise
North Star
| Genre | Literary Fantasy Romance |
| Setting | Steampunk Fantasy |
| Vibe | Romantic & romantic Adventure |
| Theme | Vulnerability, Authenticity, Agency |
Touchpoints / Comps
- Arcanum: Of Steamworks and Magic Obscura
- Kiki’s Delivery Service
- Porco Rosso
Log line
An exiled mage finds love and family on society’s margins. When danger threatens the life she’s built, she must risk reaching out to the world that rejected her to protect herself and those she loves.
The Character
| Name | Dee (originally Dillon, then Delilah, then D, then Dee) |
| Description | Tall, blonde, buxom, graceful, good reflexes, not strong, clever, slow to trust and fiercely loyal |
| Cool Thing They Do | Cast magic funny, sacred geometry, rituals, ability to speak with the spirits of objects, plants, general concepts and bargain for favors |
The Lie they believe
No one loves you for you; only for what you can do or provide
No one genuinely likes or loves anyone. People only use each other and convince themselves that any imbalance in the exchange is altruism or love.
Why they believe it / where it came from
Their parents surrendered them to the guild when their powers manifested.
The mages guild tried to beat their identity out of them, ultimately drummed them out, then hunted them for defection.
The Truth they’d be better off learning
Sometimes what you provide is “your presence” and “genuinely caring about the other person”, and that’s not a crass tit-for-tat exchange, that’s just some version of love, be it platonic, philial, or romantic.
Why the truth is hard to believe (the hurdle)
Old wounds and the unfortunate nature of a rapidly industrializing society. With capitalism comes the commodification of labor and individuals. Dee has repeated experience that she is tolerated so long as she is useful and doesn’t disturb the status quo too much, and little trust that all relationships aren’t transactional.
The Three Scenes
Play these out however your game likes, in your head, in a journal, or with dice on the table. They run longer than there’s room for here, so the worksheet only holds the tee-up and what you carry out. For each scene: answer the three prompts to light it, play it, then note the one skill it put on display and the people and factions worth keeping.
Scene 1, The Origin of the Lie
The moment it first looked true.
Set it up:
- What was going on that made the lie relevant at all?
- Their parents surrendered them to the guild when their powers manifested.
- The guild tests potentials to decide if & where to take them.
- They hold the aspirants separately, because untrained mages are dangerous
- Where did it happen, and who was there to make it seem true?
- In their home town, in the local jail
- Not their parents
- “Chandler”, the guild’s term for their version of a crimp
- What did the character do about it?
- Took the test
- Swore off their family
journal/actual_play/001. Finding the Tallow
Coming out of it:
- Skill it revealed: Spell Casting, Investigation
- Someone worth keeping: Wick, Chandler
- A faction now in play: Mage Guild
Scene 2, Reinforcing the Lie
The moment it became part of who they are
Set it up:
- What event made the lie click in as part of who they are?
- On a mission to do some wet work, they make the decision to burn Dee
- Dee refuses, manages an escape
- Partner was told they were burnt, moves to kill them
- Dee prevails
- Who encouraged or rewarded it, and what did they get out of it?
- The guild
- They get the best, loyal killers out of it
- What did the character lean on the lie to do?
- She anticipates the betrayal and acts first. A spell that should kill her is reflected.
- She finishes the friend off so they can’t talk and returns to the guild
journal/actual_play/002. Burning at Both Ends
Coming out of it:
- Skill it revealed: Fighting, Spell Casting, Athletics
- Someone worth keeping: Cici, drawn to, trouble
- A faction now in play: Guild of the dead merchant (porters?)
Scene 3, A Consequence of the Lie
The first time it cost them something, even if they shrugged it off.
Dee’s peculiar abilities are needed to know if a relic within a convent truly belongs to the claimed dead saint. Unfortunately, Dee appears to be a man. In training to craft and maintain their disguise, a sympathetic person notices how affecting presenting as a woman is for Dee. They try to forge a bond, Dee refuses to be vulnerable with them and loses out on a friend and a chance at transition.
Set it up:
- What went wrong because of the lie, and who did it hurt?
- Dee delays her ability to transition and live authentically
- She misses out on a friend and ally
- How did the character rationalize or dodge the truth?
- Having this known about me is dangerous
- Even if they will help for the mission, helping me personally will be leverage
- Did anyone reinforce the lie afterward, and how?
- Their teacher is forced to divulge the observed transness
- After return from the convent, the guild cuts Dee’s hair short (the hair was natural)
Coming out of it:
- Skill it revealed: Alchemy, Spell casting, Wits
- Someone worth keeping: Jane drawn to, trouble
- A faction now in play: Church of Arriheleus
Hypothetical Stat Block
| Stat | Dice Count | Current Face | Max Face |
|---|---|---|---|
| Might | 1 | 4 | 4 |
| Finesse | 2 | 6 | 6 |
| Grit | 1 | 4 | 4 |
| Intellect | 2 | 6 | 6 |
| Wits | 1 | 6 | 4 |
| Presence | 1 | 4 | 4 |
| Skill | Dice Count | Current Face | Max Face | Used # | Improvements |
|---|---|---|---|---|---|
| Spellcasting | 2 | 8 | 8 | ||
| Investigation | 1 | 4 | 4 | ||
| Athletics | 1 | 6 | 4 | ||
| Fighting | 2 | 6 | 6 | ||
| Alchemy | 2 | 6 | 6 | ||
| Knowledge | 1 | 6 | 6 |
| Relationship | Dice Count | Current Face | Max Face |
|---|---|---|---|
| Mage Guild | 2 | 4 | 4 |
| Jane | 1 | 6 | 6 |
| Birth Family | 2 | 4 | 4 |