Setup
| Property | Value |
|---|---|
| Previous Scene | None |
| Current Chaos Factor | 5 |
| Scene Type | First |
Relevant Entities
- Characters
- Factions
- The Bandits
- Places
Scene
[L: Krenshaw’s Pass | Early Evening]
[N: Frank, One of Nigel’s Men]
[N: Nigel]
=> Nigel and his men arrive in a battered looking wagon. Arrows are still sticking out of it.
N(Nigel): “Healers!”
@ is on her way to diner, just has the bag that’s on her, immediately runs to the wagon
@ triage patients
d: int + knowledge > 5
d: 2d6 + 1d6 > 5
d: 6+4 + 5 = 15 > 5 -> Success + d8 momentum
? How many members are seriously wounded
d2: 2 -> 1 serous
? How many lightly wounded
d4: 4 -> 4
PC: “You lot go to the brick house over there, rouse the lady inside. She’s the real healer. Tell her to come here quick as she can and bring her bag”
@ Asses serious injury
d: int + knowledge + momentum > 7
d: 2d6 + 1d6 + 1d8 > 7
d: 4+5 + 5 + 8=22 > 7 -> Success + d12 momentum
? What’s the issue
tbl: Serious Medical Issue
1: Arrow near an artery
2: Poisoned weapons
3: Caught an arrow in the eye
4: Compound Fracture
d4: 1
@ Numb the man & treat the wound
d: int + spellcraft + reagent bag + momentum > 11,2
d: 2d6 + 2d6 + 2d6 + d8+d12 > 11,2
d: 5+6 + 5+5 +5+6 + 6 + 4 > 11,2
d: 5+6, 5+6, 5+6+5+4=20 > 11,2 -> Success
=> Dee treats the wound, but is forced to use magic to assist her.
[N: Doc]
=> The actual doc that she works for arrives
? Do they notice her using magic or the hrt that she has been taking from the doc
d:4, 1-2 magic, 3-4 hrt -> 2
? Do they call them out now : Very Unlikely -> No
=> Dee finishes up the worst of them, then turns to the injured but not dying and helps finish up.
=> Nigel gives thanks, pays the doc, wanders off
N(Doc): Dee, I saw what you did back there. I’m not gonna say anything, but I’m not gonna let you work with me anymore either. Too dangerous.
@ goes to lick their wounds in the bar
[L: Bar in Krenshaw’s Pass]
=> Nigel is there drinking with the least wounded of his men
N(Frank): “We’ll have to leave him here. That wound’ll take weeks to heal”
@ bargains there way into the crew
d: wits + momentum
d: d6 + d8 + d12 > 7
d: 6 + 7 + 11 = 24 > 7 -> Success
=> They acept
N(Nigel): Sure, on one condition. You tell me why you’re so eager to go without knowing where
@ lie, but nearly tell the truth
d: wits + momentum > 11
d: d6 + d8 + d12 > 11
d: 6 + 7 + 12 = 25 > 11 -> success
=> Dee tells a believable lie, Nigel accepts it
PC: “Doc didn’t like me working on the wounded man without her. Says I could have done more harm than good, so I’m out of the only job I’m any good for around here.”
N(Nigel): Fine, we leave in the morning
@ returns to Doc’s to pack things, finds doc packed them already
N(Doc): Take them and get out; don’t try to convince me
PC: Didn’t intend to. I’ll be out of town by morning
@ returns to inn, joins Nigel and crew in drinking, retires early to journal
@ Wakes early, leaves town with the company next day in wagon
PC: “So… where are we headed”
Game Play Notes & Feedback
- Momentum is too strong, and needs eased up
Ending Summary
- Added Threads
- Help Nigel with his adventure
- Closed Threads
- Added Characters
- Removed Characters
End of Scene Checklist
- Update PCs
- Update Threads List
- Update Character List
- Set up next scene template
| Property | Value |
|---|---|
| Next Scene | None |
| Next Expected Scene | |
| Ending Chaos Factor | 5 |