Setup

PropertyValue
Previous SceneNone
Current Chaos Factor7
Scene TypeCharacter Generation

Relevant Entities

Scene

[L:Milton Church Basement | dark | damp ]
=> Dee was forcibly deposited within the basement hours ago, she hears sounds outside
@ Eavesdrop through the cellar doors
d: Investigation + Int vs 5
d: 1d4=3 + 2d4=5 -> success
=> Dee hears snippets of the conversation, it is about them
@(Wick) Storms in, intimidates the child, issues the test challenge
N(Wick): “Light the candle if you want to live.”
@ Begs the candle to light using magic
d: Spellcasting + int vs 5
d: 1d4 = 1, 2d4=3 -> Failure
@(Wick): Moves behind the concentrating Dee, places dagger against back
N(Wick): “Last chance. Light the candle.”
@ Begs the candle, forces dice
d: Guild Relationship, Int, Spellcasting (depleted) vs. 5
d: 1d4=4 + 1d4=4 -> Success
=> Candle explodes in a gout of flame, startling Wick
@ Flees Cellar
=> Runs headlong into the Chandler, bounces off, knocks head.

Ending Summary

  • Added Threads - N/A
  • Closed Threads - N/A
  • Added Characters
  • Removed Characters - N/A

End of Scene Checklist

  • Update PCs
  • Update Threads List
  • Update Character List
  • Set up next scene template

All N/A because it’s an opening scene

PropertyValue
Next SceneNone
Next Expected Scene
Ending Chaos Factor5