Setup

PropertyValue
Previous SceneNone
Current Chaos Factor7
Scene TypeCharacter Generation

Relevant Entities

Scene

[L:Portsmouth Back Alleys| Late at Night| Perched on roof| Smell of Urine]
PC: “Hush. He’ll come. The stones know.”
N(Cici): “There. And two bodymen. Start with the target, just like we practiced.”
[N: Cici : 2 : 7]
[N: Merchant : 1 : 5]
[N: Bodyguard: 2 : 7]
@ (Cici) places a hand on Dee, squeezes just a little too long
@ intuit if something is wrong with Cici?
d: investigation + wits + relationship > 7
d: 1d4 + 2d6 + 1d4 > 7
d: 3 + 1+5 + 2= 11 > 7 -> Success
=> She’s sad. You’re about to get burned.
@ Leap from the roof, using the force to kill the merchant
d: finesse + athletics + daggers + guild relation: 7
d: 2d6 + 1d4 + 2d6 + 1d4
d: 4+5 + 2 + 2 + 4 + 3 = 5 + 15 -> Success + 1d10 momentum
=> The merchant dies
@(Cici) Leaps on and fells 1 of the 2 bodyguards, then flees
@(Bodyguard) Attacks Dee
d: finesse + athletics + momentum
d: 2d6 + 1d4 + 1d10
d: 6+4 + 3 + 6 = 6 + 13 -> Success + 1d10 momentum
=> Dee evades the bodyguard
@ Attack the remaining guard
d: finesse + fighting + momentum
d: 2d6 + 2d6 + 2d10
d: 5+1 + 2+5 + 8+4= 5 + 8, 5+7 -> 2 successes, 2d6 momentum
=> Guard is felled
@ Flee scene of crime
d: finesse + athletics + momentum >= 7
d: 2d4 (roll 1) + 2d6 (roll 1) 2d10 + 2d6
d: 3 + 1 + 1 + 8 + 4 + 1 -> Successful flight, deplete d10 to d8, deplete d6 to d4
=> Get some space from the scene of the crime
@ Prepare reflection spell
d: spellcasting + int + momentum + guild relationship
d: 2d6 + 2d6 + 1d10+1d8+1d6+1d4 >= 7
d: 3+2 + 3+4 + 5+7+4+1
d: 3+4, 7, 3+4, 5+2+4+1 -> 4 successes
=> The air around Dee shimmers and fades.
@ (Dee) escapes the city to the rendevous point
@ (Cici) ambushes Dee with a spell
d: spellcasting + int + momentum > 7
d: 2d6 + 2d6 + 1d10+1d8+1d6+1d4 > 7
d: 5+2 + 1+2 + 10+1+5+4 > 7
d: 5+2, 5+1+1, 10 + 2 + 4 -> 3 successes
=> Dee incapacitate Cici
@ Kills Cici
@ returns to mages guild, plays Cici’s death as traitorous attack

Game Play Notes & Feedback

  • Momentum played a very heavy role here.
    • Maybe we should cap it?
    • Make it more expensive to generate momentum dice?
    • Consume momentum dice on use?

Ending Summary

  • Added Threads
  • Closed Threads
  • Added Characters
  • Removed Characters

End of Scene Checklist

  • Update PCs
  • Update Threads List
  • Update Character List
  • Set up next scene template
PropertyValue
Next SceneNone
Next Expected Scene
Ending Chaos Factor5